Capacity (AR) -virtual reality streaming on Blockchain Network


Okay guys, good night on this occasion I will explain a little about a project in the field of 3D design, A project from Cappasity named ARToken, apasih ARToken it? Augmented and virtual reality (AR / VR) promise to change the way we live, consume, interact with the digital environment and each other.

The AR / VR market is projected to be a multibillion-dollar business over the next decade and has widespread demand. however, the lack of exciting AR / VR / 3D content, labor-intensive production and imperfect quality hindered the evolution of the AR / VR industry and the AR / VR mass adoption.

ARToken's Vision:

Sweeping the expansion of the AR / VR experience, - we believe the AR / VR revolution will be driven by the creators. That's why we're introducing the first platform that utilizes blockchain infrastructure to create, rent and sell 3D content. This approach ensures the storage of copyright and the exchange of decentralized and unreliable content in the AR / VR ecosystem.

Based on the principle of economic decentralization, We are building an ecosystem full of AR / VR / 3D content into a highly trusted player in 3D digitalization and its application for augmented and virtual reality (AR / VR), announces an ARToken (ART) series.

AR / VR Marketplace:

In the AR / VR Cappasity ecosystem market, content creators and content users from around the world meet each other's needs. To facilitate the exchange of 3D content, we introduce the digital utility currency - AR Token (ART). A decentralized billing system ART is capable of handling a large number of microtransactions transactions and will be secured by smartly designed contracts.

Pay ART:

  • Subscribe to 3D content base
  • Purchase 3D content at a sell price
  • 3D content rentals for commercial purposes


Get ART:


  • Upload unique 3D content
  • Content verification and moderation
  • Sold or leased homemade 3D content
  • Peel Platform


Before Cappasity, 3D content creation is time-consuming, complex and measurable. So we created a toolkit that makes 3D digitalization of real objects available to everyone. Along with our overarching efforts to embedding 3D content into virtual galleries and websites with ease, we also create tools for mobile and AR / VR apps. Our SDK is open to developers to create their own platform-based apps.

Blockchain - For all ecosystem stakeholders, e.g. creators, app developers, businesses and end users, we must ensure that all copyrights are respected. For this reason, all transactions are stored in blockchain permanently.


Ecosystems utilize blockchain infrastructure to create, rent and sell AR / VR / 3D content. This approach ensures decentralized and unsafe copyright storage, so that people can enjoy unlimited content sharing within the AR / VR Ecosystem.

The market chart promises the exponential growth of AR / VR.
According to an International Data Corporation (IDC) analysis published in early August this year, AR / VR revenues around the world are expected to reach $ 11.4 billion by 2017. IDC forecasts will jump as high as $ 215 billion by 2021, reaching 113.2 % CAGR along the way.

How does everything work?

AR / VR is a newborn field and highly prospective. However, the lack of quality content is a serious obstacle that could cause AR / VR interference held for decades.

To unlock the potential of AR / VR, Cappasity, an established trusted player, launches an eco-friendly AR / VR ecosystem capable of solving AR / VR content issues.
The ecosystem is designed to provide participants with exciting economic incentives to store and trade homemade 3D and other AR / VR content.

Why is AR / VR technology important?

High-tech companies are betting on virtual reality and are also supposedly expecting them to shake up many industries and massively reboot our lifestyle and behavior as happened to the Internet in the 90s and smartphones in the new millennium.

Google, Apple, Samsung, Huawei, Facebook among other top-tech riders and dedicate significant budgets2 to support their own AR / VR program and product line. Although often mentioned together, plus and virtual reality is not the same technology.

Roadmap


In contrast to virtual reality, augmented reality does not eliminate the physical world but enriches it by superimposing digital objects developed with the help of computer graphics software or other techniques.

Users are aware of both, virtual and physical, and can interact simultaneously with virtual objects as well as with the real world. The most well known implementation of augmented reality is on flight 3 nearly half a century ago - it helps pilots navigate through the fog by lining up the necessary indications on the screen showing the surroundings.

Details of ARToken:


  • ARToken: Token utility
  • The hard stamp: 175.000 ETH
  • Price of ART / ETH: 34996 ART per 1 ETH
  • Minting / mining: no
  • Glide date and time: 1PM UTC, September 27, 2017
  • End date: 28 days after launch or when hard cover is reached
  • ART available: 7,000,000,000 ART
  • Actual amount of ART: known after end (unsold tokens will be burned).
  • Payment: BTC, ETH, BCH, LTC, DASH

Minimum Purchase Transaction: We do not accept contributions based on 0.1 ETH. The contribution will not be treated as a purchase transaction and will be ignored.

Bonus model: Fibonacci bonus model. Bonuses vary from 0 to 55%: percentage depends greatly on the amount raised and how early the sales contribution is made (motivating the initial contributor to reach the hard cap).


Token Distribution & Revenue Allocation:

  • 70% For Sale Token
  • 18% For Founders
  • 12% For Contributor
  • 20% Development of AR / VR
  • 10% Reward
  • 43% Software Developers
  • 27% For Sales & Marketing
To support the active content creators and AR / VR / 3D software developers, we will establish The Reward Fund and The AR / VR Innovation Fund. Upon completion of the token sale, we will allocate 10% of the funds collected for the content creator award and 20% to support the AR / VR innovation.

The AR / VR Innovation Fund rewards the most promising application developers. However, this is not a contest but a challenge throughout the year. The number of awards depends on available funds.

Reward Fund is assigned to active content creators. The most active content creators and contributors will be systematically rewarded. Active moderators and community members will be stimulated as presented in this pie chart as well.

ARToken by Cappasity Team:

Kosta Popov - Founder
Kosta founded its first company in 2005. Since then, Kosta has been producing software and games projects for PCs, Sony PSPs, Microsoft Xbox 360, Sony PlayStation 3, Apple iOS, Google Android, Web / SaaS and signed more than 20 distribution agreements products and partnership contracts Kosta was named one of the top Intel software designers in 2016.

Alex Chegaev -Co Founder
CTO and Co-Founder of Capacity, Alex has strong expertise in 3D technology and has collaborated with Costa as a technical team of several cross platform software projects.

Marianna Alshina - Co Founder
Honda CBDO and Co-Founder of Capacity, Marianna has a background in marketing and digital business development. He joined the team in 2015 and is now building relationships with its core partners.

more info:

Website: https://artoken.io/
Whitepaper: https://artoken.io/whitepaper
Facebook: https://www.facebook.com/cappasity
Slack: https://cappasity.herokuapp.com/
Twitter: https://twitter.com/cappasity
Telegram: https://t.me/artoken
Bitcointalk Thread: https://bitcointalk.org/index.php?topic=2135473

By RyanEncek
https://bitcointalk.org/index.php?action=profile;u=1076774

ETH: 0xaE5e525E57a6117fa00Ae27b57e94b92B1Bf0c51




Capacity (AR) -virtual reality streaming on Blockchain Network

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